How is the world put together?
Origin
Etheda began as a free continent, with no one race
claiming it as their own. In truth, since the destruction of the archives in
Hellenross – one of the cities destroyed by a demon horde and left to burn for
four hundred years thereafter – there is no surviving record of the land’s
colonization of the elves, dwarves, trolls, dragons, or humans, despite the
records being only scholarly speculation.
As the world goes, there are two planes of being: the
life before death ‘living world’ like ours; and the life after, ‘Morgas’, which
is our equivalent of hell or the underworld.
In 553 of the Mystic Age, Draegos, a powerful mage,
experiments with a dangerous form of magic: necromancy. Thus a handful of
demons were born. Adarmus, the first demon to dominate the others, quickly
assumes command and slays his creator, Draegos. However, Adarmus was no fool
and quickly realised his mistake, and followed Draegos into Morgas scouring the
planes to find him.
What befalls them is totally
unknown and the circulating rumours thereafter were rejected as speculation and
the land fell silent, until 3648 of the Third Era, when they reappear as a huge
army with Adarmus as lord of the demons from a portal connecting both the
living world to the dead. Burning and destruction followed, leaving villages in
ruin and cities crumbling to dust, marking the first demon war the ‘War of the
Ages’ that lasted for many years.
It was under King Séothrin’s reign that humankind truly had a
chance of survival, and with the alliance of the elves, dwarves, gods and
dragons, brought about the end of the war, destroying the very portal the
demons used to enter into the living world.
Races and cultures
Humans
– are the overgrown populace of Etheda, outnumbering all other races. Because
of their dominion over the land, they have become the most powerful and common
of all races in Etheda. However, it was not always this way, for scholars
believed that in the beginning, there was no single human on the continent.
Their research suggests that humans colonized Etheda much later than the other
races. While humans are the most dominant of the races in Etheda, they are the
most fractured and widespread, leading to distinct groups that evolved their
own languages, customs, and beliefs. Because of this, there has been much
infighting, causing unstable borders and wars.
Elves
– are a reclusive race, and have not set foot out of their realms since the
‘War of the Ages’ three thousand years ago, and so are believed to be mere
legend by most, if not all, humans. They are a race that are based primarily on
nomadic American Indians. There are several factions of elves: sky elves; dark elves;
water elves; and wood elves, each evolving their own custom and religion.
Dwarves
– there is little known about the dwarves, only that they were master
stoneworkers and lived secluded underground in massive stone-carved tunnels
under mountains. They are believed to have been extinct since the demon war,
for there has been no sign of their existence henceforth.
Magic/technology
There
are those that can use magic, whether be it good or for ill, but every culture
has their own variation and beliefs for its uses. Those that use it for ill
gain, such as necromancy, are easily recognized by strange tattoos that mark
their skin.
Because
of its bad reputation, many people are fearful of its presence and often cast
out or shun those that use it from society.
Faiths, beliefs and religions
Each
race believe in their own gods, but all know of them. Elves pray to their mother-spirit
of nature, Seyna; dwarves to their stonemaster, Balmar, and paragon, Dendrall;
and humans to their numerous gods and goddesses: Braydin, God-King; Azal, God
of Morgas, brother to Braydin; Nan Zûl, Half-God, son of Braydin, and who lives
among the humans. Even the beasts and animals of the world have their own
deities. Each race have their own lesser and elder gods and goddesses, but
number too many to list here.
There
are few of those that believe that if a god dies in battle, then the race they watch
over and protect dies with them, as they believe happened to the dwarves.
Detailed description of the book
“DEMONS WILL RISE, MEN SHALL FALL.”
(Nan Zûl, son
of Braydin)
The world of Etheda – a land
once shadowed in chaos, from necromancers to dragons, and the long forgotten
demon war of old – sees Jamie, a mere farmboy, readying himself for the day
that would mark the beginning of his sister, Trudy’s adulthood, and is
overseeing the preparations of a celebrations in Elder Bark Brook. However, on
the morning of the celebration, Trudy is kidnapped in a progression of horrific
events involving a group of men and a mythical sized beast that leaves her
family shattered, and Jamie must find his courage and his strength amidst a
world of magic previously unknown to him.
After learning some shocking
truths about his family, and of the death of a woman months before, he soon
sets on a journey with a mysterious sword and equally mysterious horse-breeder
and elf and must venture past the boundaries of the unknown and give chase to
the men that abducted his sister across the lands of Aluria. And while they
must fight to save her, the trio discover they are not alone in following the
trail left behind by the assailants.
Can he overcome his fears
and still save her in time as the beast grows ever closer?
Elsewhere, far across land
and sea, something ancient stirs from an ages long slumber. . . .
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